What I can do.
- Level Design
- Set Dressing
- Implementation
- Prototyping
- 3D-modelling
- UV and texturing
- Video Editing
Tools i am confident using.
- Unity
- Unreal Engine 4
- Maya
- Photoshop
- Substance Painter
- Sony Vegas Pro
My
Story.
Who am I?
I Am a Level and Game designer
My main strength lies in designing levels and mechanics that are both engaging/interesting and easy to follow/understand. I thrive when I get to create an experience for the player and then perfect it through testing and improvements.
I am most efficient when working in Unity, but also have experience with Unreal Engine and their blueprint system.
I Am a 3D-Artist
My secondary strength lies in creating and implementing 3D-objects into the game world. I am experienced with the standard pipelines and can do everything from modelling to UV-mapping to texturing. Currently I am only familiar with Maya, but wouldn't mind learning other 3D-modelling software if necessary.
I Am a Video Editor
Video editing has always been a hobby of mine and if I could do it for work I definitely would. I have been editing videos in Sony Vegas Pro for about 13 years, many of which have been in a 'trailer' or 'montage' fashion. Please feel free to take a look at my portfolio to see some of the work I've produced within this field!
I Am a Storyteller
I have been playing DnD and other TTRPG's for about 3-4 years and also wrote (and played) two DnD mini-campaigns of my own in that time. I have experience writing characters, quests and creating interesting items for my players to find and use in-game, as well as weaving their character backstories into the main plot.
Education
2020-2023
University of Skövde
3D-modelling
Fall 2018
University of Wisconsin: Stout
Digital Art
2015-2018
University of Skövde
Game Design
Started the 3D-art bachelor program at the University of Skövde to further develop my skills within the field of 3D-modeling.
Tools I studied include Substance Painter, ZBrush and Maya.
Went abroad to expand my knowledge within my major and build new relations in a unfamiliar part of the world. My studies included 3D Modeling and Animation, Game Art and Engines, Chinese and Professional Practices.
Three-year university education that touches most subjects surrounding the life of a game designer. I gained fundamental knowledge within the fields of game design, Unity, game analysis, cognitive science and dramaturgy.